
Cai
Cai came up with the idea for Finder’s Chronicle. As a passionate gamer, he brings in the players’ point of view: What sparks curiosity? What makes a find special?
Take your metal detector across the hill country: read signals, dig, identify your finds.
This is where your search begins – seven find spots around the village, each with its own story in the ground. And the village is only the beginning.







Beyond the village, two more worlds are waiting. Gather reputation, experience and the right contacts, and you will find out where the trail leads.
More than 160 types of find are waiting in the ground – in the hill country, by the river and on the coast, from bent tin to the piece that exists only once. What you have really found often only becomes clear in the workshop.

The classic among meadow rubbish – sometimes it sounds suspiciously good.
Everywhere
Bad luck for the farmer back then, good luck for collectors today.
Field · Pasture
From a soldier’s tunic – the shank is often still attached.
Sunken lane · Field
Somewhere around here a child lost their favourite soldier.
Pasture · Fair meadow
Sounds like foil. Ignore every mid-range tone and you will never find it.
Fair meadow · Pasture
Only found in two halves – complete once you put it together.
Fair meadow
Contents unknownA large, square signal. What’s inside only shows when you open it.
Sunken lane
Is it linked to the robbery of 1923? Only an examination can tell.
Part of a find story
15th century. Gold doesn’t rust – as if it had been lost yesterday.
Sunken lane
only 1× on the serverThere is exactly one – for all players together.
somewhere in the hill countrySomething lies by the mill brook that nobody has dug up yet.
Mill brook · at low water



Ten people who grant permissions, have jobs for you – or snatch the best spots from under your nose.
The Steam version is in the works. The plan: a free demo and the full game as a one-time purchase – no subscription and no in-game purchases.
Store page coming soon
Finder’s Chronicle is a metal detecting simulator that you play right in your browser. With metal detector, spade and pinpointer you roam a small village in the hill country and search the cattle pasture, the freshly ploughed field, the fair meadow, the ford on the mill brook, the old sunken lane and the village lane for what people have lost over the centuries.
The detector only gives clues: conductivity, depth and signal strength. A bottle cap sometimes sounds like silver, a gold ring almost like foil. Soil type, weather, ploughing times and low water change what you find. You cut the turf, pinpoint the target, recover the find – and fill the hole again. Just like real metal detecting.
In the workshop you clean coins and finds without destroying the patina, determine the year and variety and piece fragments back together. Then you decide: sell to a dealer, report to the heritage office, display in your own museum or show off in the Hall of Fame.
Landowners grant permissions, neighbours ask for help with lost rings, and old maps and newspaper cuttings are waiting at the local history society. Find stories lead through the whole village, hidden places want to be found, and sometimes a big signal turns out to be a chest whose contents only come to light in the workshop.
If you have never been detecting, you learn through play how signals, digging technique and identifying finds work – and why you ask for permission and report finds. Experienced detectorists will recognise familiar routines. Background on the law, finds and equipment is in our magazine Field Notes (in German).
Finder’s Chronicle runs on PC, Mac, tablet and smartphone. Your progress is saved automatically and can be stored in the cloud with an e-mail code. Inside the game you only pay with play money – there are no real-money purchases. Play now in your browser.
Finder’s Chronicle is a metal detecting simulator for the browser. With your metal detector you search pastures, fields, the mill brook, the sunken lane and the village lane for lost things, dig them up carefully, clean and identify them in the workshop and build up your own collection.
No. Inside the game you only pay with play money – there are no real-money purchases.
No. The game runs right in your browser, for example in Chrome, Edge, Firefox or Safari. Just open the page and start playing.
Yes. Finder’s Chronicle works on PC, Mac, tablet and smartphone – with mouse and keyboard or by touch. On older devices, the “fast” graphics setting helps.
Yes. Your progress is saved automatically. If you link it to your e-mail address (with a code, no password), it is stored in the cloud and you can carry on playing on any device.
Very close to the real hobby: the detector shows conductivity, depth and signal strength, iron and rubbish get in the way, and soil and weather change the search. You need permission from the landowners, fill in your holes again, charge batteries and look after your tools.
More than 160 types of find – from bottle caps, uniform buttons, kreuzers and silver coins to the gold gulden, from Roman brooches by the river to the gold ducat on the mudflats. On top of that there are fragments to piece together, chests with unknown contents and one-offs that exist only once.
You search on your own, but you are not alone: in the player market you trade finds with other players, in the Hall of Fame you show off your best pieces, and everyone works together on the shared research project.
For anyone who likes history, treasure hunting and calm exploration games – whether you already go out with a metal detector or just want to give detecting a try. There is no fighting and no violence.
A gamer with an idea and a designer with an eye for detail – together we are building the game we always wanted to play ourselves.

Cai came up with the idea for Finder’s Chronicle. As a passionate gamer, he brings in the players’ point of view: What sparks curiosity? What makes a find special?

Dominik gives the game its visual identity – from atmospheric landscapes and individual characters to finds that look authentic.