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The people behind the game

Finder’s Chronicle is handcrafted – out of enthusiasm for metal detecting, for good games and for the stories waiting for us in the ground. Two minds, two strengths, one shared goal.

Cai with a metal detector and rucksack in an autumn forest
Idea & game concept

Cai

Cai came up with the idea for Finder’s Chronicle. As a passionate gamer, he brings in the players’ point of view: What sparks curiosity? What makes a find special? And what keeps you searching? His focus is on a game experience that combines the spirit of discovery, suspense and long-term motivation.

  • Game idea
  • Game mechanics
  • Motivation & progression
  • Player perspective
Dominik with a metal detector and rucksack on an autumn farm track, half-timbered houses in the background
Creative design & attention to detail

Dominik

Dominik gives Finder’s Chronicle its visual identity. With his creative streak and a keen eye for detail, he shapes the character of the game world – from atmospheric landscapes and individual characters to finds that look authentic. His aim is a coherent overall picture that lets you experience the fascination of metal detecting.

  • Game world & landscapes
  • Characters
  • Finds
  • Overall look
What drives us

A game that feels real

Spirit of discovery

Every signal could be anything – foil or a gold ring. That is exactly the excitement we want to capture.

Attention to detail

Patina, strike, find story: every find should look as if it really had been lying in the ground.

Growing together

Player market, Hall of Fame and new areas – the game grows with its community.

Curious?

What lies beneath your feet?

Play in your browser, on PC and mobile. We welcome every bit of feedback – write to us at kontakt@rothke.de.

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